My journey into game design is driven by innovation, blending aesthetics and usability to create player-centered experiences. With over 16 years in visual design and 3+ years in the gaming industry, I specialize in intuitive UX/UI design, combining user research, prototyping, and testing.
At Ascended Studio, I helped release Don't Stare. At MoonLabs, I worked on the mobile game Devikins, and at Platform Builders, I designed SaaS and fintech apps. I'm passionate about creating engaging gameplay experiences and pushing the boundaries of game design.
Behance**:** behance.net/marcellofriko
Phone: +55(91) 99222-9247
Email: [email protected]
LinkedIn: linkedin.com/in/friko/
Oct 2022 – Present | Phnom Penh, Cambodia · Remote
As a game UI and UX designer at Ascended Studio, my main attributions are designing interfaces for a series of incoming game titles with tools such as Figma, Unity, Adobe Illustrator, and Photoshop; prototyping and testing the interactions between the game and players with Figma, Unity, and Unreal Engine; User research, surveys, and remote usability testing is also among my daily attributions.
Jul 2021 – Oct 2022 | Burnaby, Canada (Remote)
As a game UI and UX designer at MoonLabs, my main attributions were designing interfaces for the mobile game called Devikins with tools such as Figma, Unity, Adobe Illustrator, and Photoshop; prototyping and testing the interactions between the game and players with Figma and Unity; User research with players' databases through interviews, surveys, and remote usability testing.
Feb 2020 – Mar 2021 | São Paulo, Brazil (Remote)
I was responsible for designing and prototyping interfaces with Figma for desktop applications, online stores, mobile apps, and banking apps for B2B, B2C, and SaaS. My clients included one of Brazil's largest drugstore chains and the country's leading mobile services company.
I was also responsible for usability tests, user interviews, product discovery workshops, user personas, and wireframes creation, and compiling data and results from tests and interviews with users.
Apr 2018 – Mar 2020 | Belém, Brazil
I performed various tasks, such as graphic design for social media. The primary software for this job was Adobe Illustrator, and Adobe Photoshop, and web design for their internal and external audiences, using Figma and Photoshop. I also worked as a brand designer, establishing a new tone of voice for the university and creating its brand strategy. I also worked as a photojournalist, videographer, video editor, and motion designer using Adobe After Effects, Adobe Premiere, and Adobe Lightroom.
Jan 2015 – Dec 2018 | Belém, Brazil
I was responsible for the art direction of advertising campaigns, art direction and graphic design for social media content, brand design, and strategy, and graphic and web design. Using tools such as Adobe Illustrator, Adobe InDesign, Adobe Photoshop, and Adobe Lightroom.
2003 – 2017 | Belém, Brazil
My attributions at these agencies were the art direction of advertising campaigns, art direction and graphic design for social media content, art direction and graphic design for editorial projects, brand identity design and brand strategy, and graphic and web design. I worked with tools such as Adobe Illustrator, Adobe InDesign, and Adobe Photoshop.
Aela School
Online
Bootcamp Master Interface and Product Design
2020 – 2023 (currently enrolled)
Instituto de Estudos Superiores da AmazĂ´nia
Belém, PA, Brazil
College degree in Graphic Design, Computer Graphics, and Multimedia
2012 – 2013
Universidade da AmazĂ´nia
Belém, PA, Brazil
Bachelor of Media, Communication, Advertising, and Propaganda
2003 – 2007
Portuguese
Native
English
Fluent
Japanese
Basic (studying)
User Experience
User Interface
Usability Testing
Design System
User-Centered Design
Visual Design
Rapid Prototyping
Wireframing
Researching
Design Strategy
Responsive Design
Web Design
HTML & CSS
Art Direction
Graphic Design
Motion Design
Video Editing
Photography
Figma
Adobe Creative Suit
Unity
Sketch
Microsoft Office
Slack
Jira
Notion
Miro
Unreal